This is how illegal street racing is supposed to be.
Need for Speed: Carbon is the fifth in the series of NFS games on the PS2 and this one by far is the best in everything but a few little aspects here and there.
The story line starts you where you left off in Most Wanted and, like normal, people are mad at you for stealing some money. I won’t tell you that much more of the story line because there’s not to much more than that. Also the story dosn’t finish itself off very well either because there’s quite a few plot holes. But enough about the story; let’s talk game play.
The way the cars handle hasn’t changed much from Most Wanted but there are a few little changes here and there but nothing huge. You still have your gigantic city to roam around, but once you get to learn it, it becomes really small really fast. There’s a ton of tracks and each of them is different in their own way, so evn though you’ll be racing the same parts over and over, there will be some difference. Now it’s the fun part, the cars. There’s a lot of cars ranging from the old Camaro to the Ford GT with everything you could imagine in between. There’s also three classes of cars including muscles, tuners, and exotics with three tiers for with certain performance parts for each. Each class of car handles differently with tuners made for the turns, muscles made for the acceleration, and the exotics made for the long straights. Also with each car class handling differently each car themselves handle differently and with the ability to tune your performance parts much easier than in past games, there’s an infinite amount of posibilities. I’ve already told you about the performance parts, so let’s now talk about the visuals. All the visuals from the old games are back with even more new ones and with the new Autosculpt ability You can customize any part to your liking.
Through the game you’ll get team members to help you out during races like blockers, drafters, and scouts, but there’s not enough teammates to be hired so you’ll end up with about the same three every time. The A.I. really should’ve been a little tougher in a lot of the races through career mode because there’s no satisfaction in beating a computer player by twenty-five seconds. But this is not talking about the A.I. of the police, because the police are very smart compared to the rest of the A.I. because they’ve actually pushed me into a spike strip with no escape. But if you’re like me and think the A.I. is a little lazy then you’ll probably have a lot of fun with the challenge series.
The challenge series consists of about seventy-five races that you have to have pure skill to complete, but if you do at least they reward you with nice upgrades like new spoilers, cars, and other random little things that you can’t get any other way. Also there’s the reward cards which consist of about twenty-five cards with four cards in each, so you have one-hundred rewards to win as you go through the game. Now let’s hop over to the multi-player.
The one biggest problem with the multi-player of Most Wanted and Carbon is the lack of online play, because they spoiled you with NFS: Underground 2 but they never brought it back, but at least the multi-player that is there is pretty nice.
The graphics are sharp especially when you’re breaking two-hundred miles per hour on a highway and the cut-scenes are beautiful but there’s just not enough of them. The music is somewhat decent but not great. They could only seem to get a few known bands, but the only song it ever seems to play is the most annoying song in the game. The police chases don’t feature these bands but it has it’s own one track soundtrack which in a fifteen minute pursuit becomes very, very, very annoying. The voices are really well done but they can get very repetitive if you race with the same teammate all the time. Each car has it’s own unique engine sound which is probably the best part of the sound in this game.
Overall, this game is a must have for a PS2 and maybe a PS3 owner.
I give Need fo Speed: Carbon a eight out of ten.
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